Gopher Hub logo with the text "Gopher Hub" and the tagline "Find Your Way".
User Experience | Oct - Dec 2021 | Figma 

Gopher Hub is a sophisticated application designed to assist students in easily navigating their campus while providing them with timely updates on various events occurring around the university. This initiative aims to enhance the overall user experience by employing a comprehensive understanding of user experience research methodologies. Through this project, we gathered valuable insights and feedback from users, enabling us to refine the application's functionality and design. Ultimately, Gopher Hub aspires to foster greater engagement within the campus community by facilitating seamless access to information and resources.


Ideation

To start we had a list of hypothetical questions to help us think of different solutions that can be develop to help students around campus

How might we make finding printing for university students easier in order to allow them to fully utilize their resources?

How might we make finding study resources less stressful for University of Minnesota students in order to optimize the college experience

How might we make public transit resources for university students in order for them to navigate around campus more efficiently.

How might we make the transition for new students easier so that they can better prepare for the college experience.


Research

A survey was sent out to 50 campus students asking them about their experience at the UMN and to find areas where we could improve students day to day.

71%

of respondents use Canvas more often than any other UMN app

85%

of respondent find it somewhat difficult to find university-run events

23%

of respondents are somewhat dissatisfied by current university-run apps


Mobile app home screen for the University of Minnesota featuring university logo, navigation menu, welcome messages, and announcements.

Competitive Audit

Seeing that current UMN run apps are poorly received by students, we went and researched the areas that these apps struggle with and what they do well.

Gopher Transitions - Home Page

  1. Poor readability/White on yellow

  2. Not updated/out of date

  3. Nice simple navigation

  4. Poor use of spacing

  5. Unclear where site may lead you

Mobile app screen displaying a welcome page for University of Minnesota's Welcome Week 2021, with various menu options in maroon and yellow.

Gopher Transitions - Guide Page

  1. Buttons are small/difficult to differentiate

  2. Buttons are colored different for no reason

  3. Banner is a different color maroon

Mobile map of Minneapolis showing public transportation, parking, bike routes, landmarks, and transportation services with location icons and overlays.

Campus Map Website

  1. Difficult to tell which filters are enabled

  2. Difficult to zoom in/out with precision

  3. Many filter options

  4. Search bar can highlight any building

  5. Cluttered map view

  6. No key to explain symbols.


User Persona

A User persona was developed to get a better understanding of who we are designing for and what their day to day looks like.

A digital profile card of a young woman named Lauren, age 22, showing her interests, frustrations, needs, and biography, with a profile photo of her smiling and holding books.
A pros and cons list graphic showing positive and negative comments about bus routes and tracking apps for St. Paul campus, with points connected by a line and color-coded dots for each point.

Wireframes & Testing

Low fidelity wireframes were developed to help get a better understanding of navigation and how the app could be designed. From the wireframes we had two directions where we used A/B testing to gauge how users feel about the app and learn which direction works best.

Series of five rough sketches of a mobile app interface for hotel reviews, showing map, location details, ratings, and user comments.
A collage of four screens from a building navigation app. The screens show a map, building search, location info, and home menu with options like map, buildings, profile, and near me.
Mobile app interface for Gopher Hub showing transportation options, bus routes, and stops with schedule updates.
Screenshots of a mobile travel app interface displaying map, building search, location info, and profile options. The app shows locations near the University of Minnesota, including Huntington Stadium, with navigation icons and details for various campus buildings.

Final Prototype

Through this project, I acquired a comprehensive understanding of the UX/UI design process by utilizing various tools, including surveys, A/B testing, and prototyping. By examining existing applications and identifying their shortcomings, we successfully formulated a concept for an ideal UMN student app.

Screenshots of a campus navigation app named Gopher Hub, showing login screen, map with filters and nearby buildings, user profile, list of nearby halls with distances, and details of Rapson Hall including address and hours.

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